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Personal Project
Slicing Savant — Solo VR Game
C#UnityBlender3D ModellingGame Design

Slicing Savant is a Fruit Ninja-style VR game I've been building solo since Summer 2022 — complex interactive levels, custom 3D assets, and original audio, designed and implemented from scratch.
I self-taught C# programming in Unity, 3D modelling in Blender, and sound design in Audacity. The game features multiple interactive levels with increasing complexity.
This project dramatically improved my skills in 3D modelling, coding architecture, game design theory, and project planning. It demonstrates the same systematic approach I bring to engineering — breaking a large, unfamiliar problem into manageable pieces and learning whatever is needed to solve each one.
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Key Highlights
- Self-taught C#, Unity, Blender, and Audacity
- Complex interactive VR levels
- Custom 3D models and original sound design
- Ongoing development with expanding feature set